Survival
Survival is a survivor's desperate desire to cling to life. During the showdown, many conditions will arise where survival can be gained, lost, or spent. Although survival can be spent at any time, the powerful, life-saving survival opportunities can only be performed at certain times during the showdown.[1]
When a survivor is named, they gain +1 survival. Record this on the survivor record sheet. When survival is spent, decrease the number in the Survival box by 1. Survival does not automatically replenish and must be earned through gameplay.[2] When a settlement is named, any returning survivors that lantern year gain +1 survival.[3]
Survival Limit[edit | hide | hide all]
Survival limit is the maximum amount of survival any survivor may have. Survival limit is recorded on the settlement record sheet and applies to all survivors. Innovations and events will raise the settlement's survival limit. At the start of a campaign a settlement's survival limit is 1. Any additional survival gained over the survival limit is lost.[4]
Survival Actions[edit | hide]
Survival actions cannot be performed until all current survival actions are resolved. For example, if a survivor's surge causes a disastrous reaction from a monster, survivors cannot dash out of its way. Each campaign begins with dodge unlocked. Other survival actions are gained from innovations, gear, and through other game events.[1]
Survival Action Limitations[edit | hide]
Despite the power of survival actions, they have limits:[1]
- A survivor may only perform each survival action once per round.
- Attacking survivors cannot perform survival actions.
- A doomed survivor cannot perform survival actions.[5]
List of Survival Actions[edit | hide]
Dash[edit | hide]
Gained via Paint. When opportunity permits, a survivor may spend 1 survival to dash. A survivor who dashes gains +1 , which must be spent immediately. This allows them to move up to their available movement.
Distracted Cat[edit | hide]
Gained via the White Lion Tablet. When the White Lion would Grab another survivor, spend 1 survival to distract it and roll 1d10. On a 6+, place the survivor in the monster's blind spot instead.
Dodge[edit | hide]
When a survivor is hit, they may spend 1 survival to dodge, cancelling a monster hit. After hit locations are rolled, but before any severe injury rolls, the survivor can dodge a hit of their choice. The dodge hit becomes a failed attack roll and does not cause damage. Any additional un-dodged hits will resolve normally. Dodge can be performed by knocked down survivors.[1]
Embolden[edit | hide]
Gained via Sun Language. Once per round, if you have no +1 strength tokens, spend 1 survival to gain a +1 strength token. When you are knocked down, lose all +1 strength tokens.
Enchanted Reflection[edit | hide]
Gained via the Crimson Crocodile Tablet. If adjacent to the Crimson Crocodile, spend 1 survival before you attack to illuminate its scales. During that attack, you can always reach the right spot on Coagulated .
Encourage[edit | hide]
Gained via Language, Dragon Speech, or Dreamless Language. A standing survivor may spend 1 survival to encourage, calling out to another survivor and allowing them to stand if knocked down. A survivor may encourage at any time. Deaf survivors may not be encouraged.
Endure[edit | hide]
Gained via Destiny. You may spend 7 survival minus your luck to ignore a severe injury before you roll a result. Your luck is determined by the sum of your permanent luck attribute, any luck modifiers, and any other gear or abilities affecting your luck at the time you endure.
Fist Pump[edit | hide]
Gained via Silent Dialect. Once per round, if standing, spend 1 survival to gesture to a non-blind survivor. They stand if knocked down.
Hated Ones[edit | hide]
Gained via the Smog Singers Tablet. After resolving the last hit location of an attack, spend 1 survival to strike the Smog Singers. The attacked monster suffers knockback 1. Then you may pursue!
Overcharge[edit | hide]
Gained via Hands of the Sun. If you have any +1 strength tokens, you may spend 1 survival and remove them all to give your next attack this round gain Devastating 1. Limit, once per round.
Silent Rebellion[edit | hide]
Gained via the King Tablet. Before performing an action against the King, spend 1 survival to hold your breath and focus on the void. You are hushed during that action.
Surge[edit | hide]
Gained via Surge. When opportunity permits, a survivor may spend 1 survival to surge. A survivor who surges gains +1 , which must be spent immediately. This allows them to attack by activating a weapon, interact with terrain, use gear, and anything else that spending an activation would allow them to do. Resolve the results of surge (including monster reactions or outcomes) before resuming the turn.
Toothpicker[edit | hide]
Gained via the Screaming Antelope Tablet. Before you attack the Screaming Antelope, spend 1 survival to aim for the monster's broken teeth. If a Template:Reaction during that attack would archive a survivor's weapon, ignore it.
Unforeseen Strike[edit | hide]
Gained via the Phoenix Tablet. Before you attack the Phoenix, spend 1 survival. For this attack, draw all face down, revealing them only as you resolve each one. Ignore Rewind for this attack.
Survival Opportunities[edit | hide]
There are moments during the frantic chaos of combat that survivors may exploit to their advantage. These moments are survival opportunities, and are the only times that survivors may dash or surge.[1] Survival opportunities exist at the following times:
- Between actions on the survivors' turn.
- During flows on monster AI cards.
- At specific points during survivor attacks.
- When the monster is knocked down.
During the Survivors' Turn[edit | hide]
During the survivors' turn, there is an opportunity for survival actions before or after any completed movement or activation.[6]
Ex. During the survivors' turn, Erza spend 1 to move adjacent to the monster. Zachary, who is nearby in some Tall Grass, surges and spends the to hide. Erza resumes her act and spends to activate a weapon to attack. After her attack, she dashes into position beside Zachary hoping to bait the monster over on its turn.
During Monster Flows[edit | hide]
Every flow on monster AI cards (including a monster's Basic Action) is a survival opportunity. During flows on either the monster or the survivors' turn, non-attacking survivors may perform survival actions. The only time a survival action may be performed on the monster turn is during a flow unless the monster is knocked down.[6]
Ex. The monster controller draws Claw and picks Allister as the target. Allister is 4 spaces away from the monster and decides to make use of the opportunity from the flow, before the White Lion moves and attacks. Allister dashes, moving 5 spaces backwards, and putting 9 spaces between himself and the White Lion. Now that the survival action is complete, the opportunity remains open for more survival actions. None of the other survivors want to perform survival actions, so the opportunity closes. The monster resumes its action, and it finally moves and attacks. The monster moves 6 spaces and falls short of Allister. It cannot attack him and its turn ends.
During Survivor Attacks[edit | hide]
An attacking survivor cannot perform survival actions (including dodge). However, during a fellow survivor's attack, there are two specific opportunities for other survivors to interrupt and perform survival actions:
- After the attack rolls to wound, but before a monster resolves its reaction. If a hit location does not have a reaction, there is no opportunity for survivors to act.
- When the attacker causes a critical wound, after any critical wound effects are applied, but before the card is discarded.
Once the survival action is fully resolved (including monster reactions, effects, and/or movement), the interrupted attack resumes.[6]
Ex. Lucy has attacked the White Lion from its blind spot. She rolls to wound the Beast's Chest hit location and fails. The White Lion will perform its Failure reaction and charge forward. Both Zachary and Allister are in its path. Allister uses the opportunity to dash safely away. Zachary's survival is 0 and the monster snatches him up.
When a Monster is Knocked Down[edit | hide]
The only time survival actions may be performed on the monster's turn outside of a flow is when the monster is knocked down. When a monster is knocked down on its turn, there is an opportunity for all survivors to perform survival actions.[6]
References[edit | hide]
- ↑ 1.0 1.1 1.2 1.3 1.4 Kingdom Death: Monster 1.6 Core Rulebook, pg. 78
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 24
- ↑ Settlement Record Sheet
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 41
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 75
- ↑ 6.0 6.1 6.2 6.3 Kingdom Death: Monster 1.6 Core Rulebook, pg. 79