People of the Dream Keeper

From Kingdom Death Wiki

People of the Dream Keeper is a Kingdom Death: Monster campaign that is featured the Gambler's Chest Expansion. It is a new story about a settlement formed around the entity known as the Gambler. The campaign introduces players to new and difficult monsters, and gives them the tools to overcome them.

Campaign Anatomy[edit | hide | hide all]

Nodes and Monsters[edit | hide]

The People of the Dream Keeper campaign contains the following monsters in each node:

Node 1 Quarry: Crimson Crocodile
Node 1 Nemesis: Butcher
Node 2 Quarry: Smog Singers
Node 2 Nemesis: Atnas
Node 3 Quarry: Phoenix
Node 3 Nemesis: The Hand
Node 4 Quarry: King
Core Monster: Gambler
Finale Monster: Godhand

A People of the Dream Keeper campaign must always have the Gambler as its core monster, the Godhand as its finale monster, and the Hand as its Node 3 nemesis monster. It cannot include a King's Man as a node 2 nemesis monster. Any other quarry and nemesis monsters may be replaced with monsters from the same node.

Pillars of the Settlement[edit | hide]

A People of the Dream Keeper campaign features the following pillars:

Arc Survivors: Rapidly learning, ravenous survivors imbued with Collective Cognition, Philosophies, and Knowledge.
Scouts: A stealthy companion and witness to the survivors' journey in the darkness.
Encounters: New threats lurking in the darkness. Encounter monsters waylay the survivors and must be defeated to resume hunting.
Seed Patterns: Crafting beyond settlement locations. Innovation Icon Drafting Table serves as a font of inspiration for bizarre gear.
Wanderers: Powerful and mysterious strangers who join your settlement.

A People of the Dream Keeper campaign is an Advanced Kingdom Death: Monster campaign. It has many pillars that will add complexity the game.

A custom People of the Dream Keeper campaign must include the arc survivors and scout pillars. Include any additional desired pillars.

People of the Dream Keeper Timeline[edit | hide]

A People of the Dream Keeper campaign follows the following timeline:

Story Event Icon Prologue - The Recurrent Story
Lantern Year 01: Settlement Event Icon First Crimson Day, Story Event Icon Dreamless Respite, Story Event Icon First Meal, Story Event Icon Extinguished Guidepost
Lantern Year 02: Settlement Event Icon, Story Event Icon Death of a Song
Lantern Year 03: Settlement Event Icon, Story Event Icon Missing Statue
Lantern Year 04: Settlement Event Icon, Showdown Icon Nemesis Encounter - Butcher Level 1
Lantern Year 05: Settlement Event Icon, Story Event Icon Stained
Lantern Year 06: Settlement Event Icon, Story Event Icon Unwanted Gifts
Lantern Year 07: Settlement Event Icon, Story Event Icon Phoenix Feather
Lantern Year 08: Settlement Event Icon
Lantern Year 09: Settlement Event Icon, Showdown Icon Nemesis Encounter - Atnas Level 1
Lantern Year 10: Settlement Event Icon
Lantern Year 11: Settlement Event Icon, Story Event Icon The Game
Lantern Year 12: Settlement Event Icon, Story Event Icon Principle: Conviction
Lantern Year 13: Settlement Event Icon, Showdown Icon Nemesis Encounter - The Hand Level 1
Lantern Year 14: Settlement Event Icon
Lantern Year 15: Settlement Event Icon, Story Event Icon Wondrous Design
Lantern Year 16: Settlement Event Icon, Showdown Icon Nemesis Encounter - Butcher Level 2
Lantern Year 17: Settlement Event Icon
Lantern Year 18: Settlement Event Icon, Showdown Icon Nemesis Encounter - Atnas Level 2
Lantern Year 19: Settlement Event Icon
Lantern Year 20: Settlement Event Icon, Story Event Icon Perfect Punt, Showdown Icon Nemesis Encounter - The Gambler
Lantern Year 21: Settlement Event Icon, Story Event Icon Lantern Festival
Lantern Year 22: Settlement Event Icon, Story Event Icon The Awaited
Lantern Year 23: Settlement Event Icon, Wanderer - Luck, Showdown Icon Nemesis Encounter - Butcher Level 3
Lantern Year 24: Settlement Event Icon
Lantern Year 25: Settlement Event Icon
Lantern Year 26: Settlement Event Icon
Lantern Year 27: Settlement Event Icon
Lantern Year 28: Settlement Event Icon, Showdown Icon Nemesis Encounter - Atnas Level 3
Lantern Year 29: Settlement Event Icon
Lantern Year 30: Settlement Event Icon, Showdown Icon Nemesis Encounter - Godhand
Lantern Year 31: Settlement Event Icon
Lantern Year 32: Settlement Event Icon
Lantern Year 33: Settlement Event Icon
Lantern Year 34: Settlement Event Icon
Lantern Year 35: Settlement Event Icon
Lantern Year 36: Settlement Event Icon
Lantern Year 37: Settlement Event Icon
Lantern Year 38: Settlement Event Icon
Lantern Year 39: Settlement Event Icon

Campaign Milestones[edit | hide]

When a People of the Dream Keeper campaign meets the following milestones the corresponding story event is triggered:

Population reaches 0: Story Event Icon Game Over
Population reaches 15: Story Event Icon Principle: Society
First child is born: Story Event Icon Principle: New Life
First time death count is updated: Story Event Icon Principle: Death
First survivor to reach 3 understanding: Story Event Icon Designs & Dandelions

Collective Cognition Rewards[edit | hide]

As a People of the Dream Keeper campaign gains Collective Cognition it gains the following rewards:

01 - Facets of Existence
02 - Pleasing Plating
05 - Comprehensive Construction
06 - Crimson Crocodile Cuisine
08 - Communal Larder
13 - Sated Enlightenment
16 - Smog Singer Cuisine
21 - Metabolic Improvements
26 - Phoenix Cuisine
30 - Shared Illumination
36 - King Cuisine
46 - Culinary Ingenuity

Notes[edit | hide]

  • The People of the Dream Keeper settlement record sheet has a typo where it erroneously calls the Facets of Existence CC reward "Facets of Power".