Hunt Events
A hunt event describes an encounter that the survivors face on their journey during the Hunt Phase. They can be disastrous, bizarre, or even beneficial. These events occur on a variety of hunt event cards, or direct players to roll on tables, or read specific story events.[1]
Hunt Event Cards[edit | hide | hide all]
Represented by the "" icon. There are several types of hunt event cards; basic hunt event cards, monster hunt event cards, special hunt event cards, encounter hunt event cards, scout hunt event cards, and arc survivor hunt event cards.[2] During the Hunt Phase survivors take turns as the event revealer. The event revealer draws the top hunt event card in the survivor's current space, reads it aloud to the other players, and follows the rules on the card. When an event is complete, the card is archived and the next survivor becomes the event revealer. If no cards remain in the survivor's space, the survivors move on space towards the monster and the event revealer draws the top event card in the new space and follows the rules on the card.[3]
Hunt events are resolved one at a time, from top to bottom. Unless compelled to move by an event, the survivors must resolve all hunt events in their currently occupied space before moving. If there are no hunt event cards on a hunt board space when the survivors move into the space, the event revealer makes one roll on the hunt event table before the survivors can move to the next hunt board space (unless directed to skip spaces).[3]
Hunt Events[edit | hide]
Often hunt events will require players to roll on a table to determine the outcome of an event. Each event will specify who should roll (event revealer, random survivor, or survivors meeting certain criteria). If no survivor is specified, the event revealer rolls. The event revealer is also responsible for making any randomized choices (picking random survivors, gear, etc.). The event revealer can roll dice, names in a hat, or whatever they prefer. Some events will have requirements for survivors to participate. For instance, some events require survivors to have high levels of courage or understanding to participate in the event.[3]
Basic Hunt Event Cards[edit | hide]
Basic hunt event cards describe events survivors may encounter out in the darkness.
The 12 basic hunt event cards found in the Kingdom Death: Monster core game are all identical and direct the event revealer to roll on the hunt event table to determine what happens next, though several white box expansions have included additional cards that are added into the basic hunt event deck. The hunt event table lists 100 possible events the survivors may encounter. The event revealer rolls 1d100 to randomly determine the event. To roll 1d100, take two 2d10 and nominate one die to be tens and one die to be ones. Roll them together for a result between 1 and 100.[3]
Example: If the tens die result is a "3" and the ones die result is a "5", the event number is "35". If the tens die result is a "10" and the ones die result is a "10", the event number is "100". If the tens die result is a 10, and the ones die result is a "1", the event number is "01".
List of Basic Hunt Events[edit | hide]
- Broken Lanterns
- Corpse
- Cancer Pigeons
- Famine
- Flesh Fields
- Faceless Statue
- Hungry Ground
- Wailing Smoke
- Golden Light
- Harvester
- Monster Droppings
- Destiny-Bound
- Overload
- Chance Encounter
- Man-trap
- Night Terrors
- Face-to-Face
- Dead Weed
- Exhalation of Darkness
- Dry Lands
- Drawings
- Acid Rain
- Clean Water
- Food from the Mouths of Others
- Titans in the Dark
- Pit
- Man-stealers
- Trollbird
- Dark Blacksmith
- Rotten Faces
- Strange Path
- Sudden Madness
- It Whispers Your Name
- Crippling Misery
- Broken Lantern Oven
- On the Trail
- Lost
- Gregalope
- Heavy Mist
- Dream
- Nightmare
- Surgeon
- Fresh Kill
- Opportunists
- Jagged Valley
- River
- Banquet Trees
- Death Wager
- Pus Fields
- Gibbet
- Refugees
- Madflies
- Mask Salesman
- Bone Storm
- Mudslide
- Dead Monster
- Gorm's Laughter
- Scent on the Wind
- Signs of Battle
- Wildfire
- Frozen Lightning
- Space Between the Rocks
- Feet
- Stone Fountain
- Statue
- Forbidden Word
- Saliva Pools
- A Familiar Face
- Time Lapse
- Tomb of Excellence
- Found Relic
- Something to Pass the Time
- Golden Ember
- Antler-Gouged
- Oops!
- Dream the Way
- Sinkhole
- Dead Great Game Hunter
- Dying Small Prospector
- Lovelorn Rock
- Field of Arms
- Consuming Grass
- Flesh Monolith
- Scribe's Book
- Test of Courage
- Putrid Tunnels
- Weeping Faces
- The Sword and the Statue
- Cleaner Birds
- Light on the Horizon
- The Beginning
- Failed Start
- Lost Survivor
- Sickening Mess
- Grim and Frostbitten
- Cloaked Stranger
- Living Stone
- Bloody Eyes
- Portcullis
- The Finale
White Box Basic Hunt Events[edit | hide]
Removed Hunt Events[edit | hide]
These hunt events were removed from the basic hunt event table when Kingdom Death: Monster was updated from version 1.3 to 1.5.
- Cauldron - replaced by Cloaked Stranger
- Glowing Blood - replaced by Bloody Eyes
- Oil Fields - replaced by Pus Fields
- Quarantine Camp - replaced by Putrid Tunnels
- Scattered Lanterns - replaced by Field of Arms
- Wailing Fire - replaced by Golden Ember
Monster Hunt Event Cards[edit | hide]
Monster hunt event cards are events that are only encountered while hunting a particular type of monster. The describe specific pitfalls and wonders that occur while tracking the monster. Each huntable quarry monster has its own set of hunt event cards. They are used on the hunt board during the Hunt Phase.[4]
List of Monster Hunt Events[edit | hide]
Crimson Crocodile Hunt Events[edit | hide]
- Bloodglass Shards
- Crawling Finger
- Immortal Giggle
- Lady in the Blood Lake
- Lantern Mites
- Leechy Springs
- Missing Faces
- River of Blood
- Salty Reeds
Dragon King Hunt Events[edit | hide]
- Cultivated Crypt
- Doppel Den
- Lava Flow
- Lorekeeper
- Majestic Shadow
- Ornate Temple
- Settlement Ruins
- Thespian Troupe
Dung Beetle Knight Hunt Events[edit | hide]
- Abandoned Resin Ball
- Brown Ground
- Bug Man
- Practice Dummies
- Rolling Fertilizer
- Sudden Rumbling
- Super Food
Flower Knight Hunt Events[edit | hide]
- Choking Heat
- Forest Event Horizon
- Pool of Secrets
- Shower
- Sticky Meadow
- Sudden Life
- Watched
- Whispering Leaves
- Wooly Root
Frogdog Hunt Events[edit | hide]
- Belching Mouths
- Bouncing Leaves
- Euphony
- Fits of Laughter
- Interloper
- Skeletal Bloom
- Soggy Prints
- Wet Ground
Gorm Hunt Events[edit | hide]
- Flatter Earth
- Head-Splitting Pain
- Horizon of Bones
- Itchy Palms
- Mating Fields
- Mourning Bull
- Sportsman’s Kill
King Hunt Events[edit | hide]
- Causeway
- Failed Labyrinth
- Fireworks
- Hear the Silent Hymn
- King's Procession
- Silent Landscape
- The Impossible Door
- Unimaginable
Lion God Hunt Events[edit | hide]
Lonely Tree Hunt Events[edit | hide]
Phoenix Hunt Events[edit | hide]
- Bird-Brained
- Fateful Feather
- Fertile Field
- Filth from the Sky
- Glimpse
- Recurring Nightmare
- Time Flows Backwards
- Unmake
- Wind Tunnel
Screaming Antelope Hunt Events[edit | hide]
- Carpet of Ticks
- Dead Antelope
- Devoured Grounds
- Grazing Field
- Migration
- Skittish
- Stampede
- Teething
- Vomit Pile
Smog Singer Hunt Events[edit | hide]
- Abandoned Camp
- Breached Mudwhale
- Dazzling Mural
- Flat Corpse
- Melodic Rainbow
- Overwhelming Song
- Sensory Overload
- Sudden Silence
- Toenail
- Trail of Rinds
Spidicules Hunt Events[edit | hide]
Sunstalker Hunt Events[edit | hide]
- Black to Blue
- Crackling Sunstorm
- Cuddling Skeletons
- Empty Pool
- Heliophobia
- Perfect Meadow
- Salted Dream
- Solar Winds
White Lion Hunt Events[edit | hide]
- Aromatic Breeze
- Lion in Heat
- Lion's Sculpture
- Marked Territory
- Prowling Lion
- Scratching Grounds
- Sea of Golden Grass
- White Lion Cub
Special Hunt Event Cards[edit | hide]
Special hunt event cards are story events that may be triggered during the hunt by adding their unique hunt event cards to the hunt board.[3] Special hunt event cards are not added to the basic hunt event deck, and should only be placed on the hunt board when instructed.
List of Special Hunt Events[edit | hide]
Note: The Happy Holiday! holiday hunt chaos card included in the Elgnirk, the Chaos Elf holiday release is not technically referred to as a hunt event, but feels appropriate to include in this section as it is only added to the hunt board under specific conditions.
Encounter Hunt Event Cards[edit | hide]
Main Article: Encounters
Encounter hunt event cards are introduced to the hunt event deck when the story event for an encounter monster has been triggered. From this moment on, the threat of an encounter looms on every hunt. [5] When an encounter hunt event card is added to the hunt event deck a random basic hunt event card is removed.[6]
List of Encounter Hunt Events[edit | hide]
Scout Hunt Event Cards[edit | hide]
Main Article: Scouts
Scout hunt events are only added to the hunt event deck when the hunting party contains a scout. When this card is revealed, the survivors will confront hunt events found in the Scout Hunt Event table.[7] When the scout hunt event card is added to the hunt event deck a random basic hunt event card is removed.[8]
List of Scout Hunt Events[edit | hide]
- Reconnaissance
- Warning
- Outrider
- Missed Opportunity
- Subterranean Route
- Found Message
- Stirring Burden
- Strange Water
- Exhaustion
- Irresistible Temptation
Arc Survivor Hunt Event Cards[edit | hide]
Main Article: Arc Survivors
Arc survivor hunt events are only added to the hunt event deck when a campaign features arc survivors. When this card is revealed, the survivors will confront hunt events found the in Arc Survivor Hunt Event table. [9] When the Arc Survivor hunt event card is added to the hunt event deck a random basic hunt event card is removed.[10]
List of Arc Survivor Hunt Events[edit | hide]
- Hunger Pangs
- Little Stones
- Wandering Watcher
- Ambition and Compacency
- Forum of Failure
- Practical Philosophy
- A Foreign Feast
- An Ambitionist, an Optimist, and a Faceist Walk Into a Stone-Face Plain
- Blossoming Fields
- Bug-Hunting Fiasco
References[edit | hide]
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 231
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 61
- ↑ 3.0 3.1 3.2 3.3 3.4 Kingdom Death: Monster 1.6 Core Rulebook, pg. 62
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 54
- ↑ Gambler's Chest Expansion Rulebook, pg. 90
- ↑ Gambler's Chest Expansion Rulebook, pg. 143
- ↑ Gambler's Chest Expansion Rulebook, pg. 99
- ↑ Gambler's Chest Expansion Rulebook, pg. 127
- ↑ Gambler's Chest Expansion Rulebook, pg. 67
- ↑ Gambler's Chest Expansion Rulebook, pg. 67