Impairments
In their lifetime, survivors may gain abilities, impairments, severe injuries, ailments, and other painful reminders of their journey. Record these in the Abilities & Impairments section of the survivor record sheet. A survivor may have any number of impairments. Impairments are unique rules acquired by survivors that can aid, or hinder them throughout a campaign. [1]
List of Impairments[edit | hide | hide all]
Anemic[edit | hide]
It takes one fewer bleeding tokens to kill you. This impairment can be gained multiple times. If you gain Anemic enough times that it takes 0 bleeding tokens to kill you, you instantly die.[2]
Broken Vow[edit | hide]
If any survivors with 0 Hunt XP in your hunting party die during the hunt or showdown, you retire.[3]
Closed Meridians[edit | hide]
Gain +6 permanent luck. At the start of your act, suffer -1 permanent luck. When you have 0 or less permanent luck, suffer the head exposion severe injury.[2]
Dead Inside[edit | hide]
Survivors with Dead Inside cannot gain survival.[4]
Endless Babble[edit | hide]
When you depart, departing survivors gain +1 insanity. You cannot encourage.[4]
Joyless[edit | hide]
Lapsed Pathways[edit | hide]
When you gain a token, suffer 1 damage to a random hit location.[5]
Leprosy[edit | hide]
Reduce all damage suffered by 1 to a minimum of 1. Suffer -2 to severe injury rolls.[6]
Marrow Hunger[edit | hide]
If the Murder or Skull Eater settlement events are drawn, nominate this survivor.[6]
Servant of Fate[edit | hide]
An impairment unique to Luck the Wanderer. Luck's fortune prevents him from dying. If Luck would die, he instead returns to the settlement with -1 ❤. When Luck departs with an Immortal survivor, +1 ❤.[7]
Slipped Plate[edit | hide]
Your skull digs into your brain's pleasure center. Whenever you critically wound, you wince. After resolving the critical wound, you are knocked down.[7]
Thin-Skinned[edit | hide]
You cannot gain insanity for any reason.[8]
Wrecked Wrist[edit | hide]
When you activate a weapon or terrain, suffer 1 damage to the arms location.[7]
References[edit | hide]
- ↑ Kingdom Death: Monster 1.6 Core Rulebook, pg. 44
- ↑ 2.0 2.1 Gambler's Chest Expansion Rulebook, pg. 190
- ↑ Living Glossary
- ↑ 4.0 4.1 Kingdom Death: Monster 1.6 Core Rulebook, pg. 230
- ↑ 5.0 5.1 Gambler's Chest Expansion Rulebook, pg. 192
- ↑ 6.0 6.1 Kingdom Death: Monster 1.6 Core Rulebook, pg. 232
- ↑ 7.0 7.1 7.2 Gambler's Chest Expansion Rulebook, pg. 194
- ↑ Lion Knight Expansion Rulebook, pg. 13